using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class BackToGame : MonoBehaviour
{
    public GameObject drawDeckPanel;
    public GameObject discardDeckPanel;
    public GameObject consumableDeckPanel;

    public Button returnToGameButton;
    void Start()
    {
        returnToGameButton.onClick.AddListener(shutDown);
    }

    void shutDown()
    {
        drawDeckPanel.SetActive(false);
        discardDeckPanel.SetActive(false);
        consumableDeckPanel.SetActive(false);
    }
}
